PC Development Update #15

Hello, dear players! We hope you’re all doing great since last time! We had quite a lot of updates of the PC version since the last article – I’ll try to summarise them all up here! Experimental Chapter 4! It took a great amount of time to get this new, exclusive Chapter 4 ready for Read more about PC Development Update #15[…]

Realtime Lights not Rendered in Unity

Hello guys, Just a quick post to talk about one of the issues I encountered in Unity while working on the PC version of Fractal Space. It’s just to help other developers who might encounter the same problem and wonder how to fix it. The Problem We are in Deferred Rendering. In some cases, when a Realtime Light set Read more about Realtime Lights not Rendered in Unity[…]

Testing Story

Beta-Testing We have received great feedback on Fractal Space. Some players like it, others love it. With the beta-testing support, you simply have to go to this page, click the Become a tester button, and download the game on Google Play.You’ll receive a Beta version of the game with 4 chapters instead of 1 within Read more about Testing Story[…]

Unity 3D, NGUI and Android

Hello there! If you’re using Unity 3D to develop a game, you might know about the Next-Gen User Interface plugin by Tasharen Entertainment, also know as ArenMook in the Support Forums. I have been working a lot with it, because Unity‘s built-in GUI system was terrible, until Unity 4.6 when they introduced a revamped version Read more about Unity 3D, NGUI and Android[…]

Reworking Controls

We’re currently concentrating our efforts on controls and gamepad compatibility. The entire User Interface is being rebuilt from scratch to support many requested options by our players: For example, vibration, resolution, quality, subtitles, sensitivity are now available. We’re also making sure User Interface navigation works flawlessly with controllers, on both PC and mobile devices. Players Read more about Reworking Controls[…]