Merry Christmas, Guys! A week in advance, how awesome is that?! Yes this is for real, the game is ON, it’s live, it’s new, it’s finished, it’s polished, ready to tickle your starving brains on Android! It will be coming soon to iOS and Windows Phone next 😉 After playtests, recordings, iterations, level design brainstormings, multiple integrations, presentations, Read more about Fractal Space is Live on Android![…]
Good news everyone! A news you guys have been waiting for, for… ages? too long? Something that felt like it would never happen? Yeah, we know, and you’ve got no idea how frustrating that is for us as well to know that we have this great community of gamers just ready to play and that we Read more about Mobile Release: For Christmas![…]
We are happy to post here a link to a News written by Jennifer at Indie Games Magazine!
View this article on IndieDB We are happy to announce that we now have a PC Alpha Demo of the game available for the press. You can request it by clicking on the button below: This press kit contains the following elements: Playable PC Alpha build High-Definition Screenshots High Definition Logos A video of the Read more about Press Kit Available![…]
Beta-Testing We have received great feedback on Fractal Space. Some players like it, others love it. With the beta-testing support, you simply have to go to this page, click the Become a tester button, and download the game on Google Play.You’ll receive a Beta version of the game with 4 chapters instead of 1 within Read more about Testing Story[…]
View this article on IndieDB As you can see in the video above, we are actively working on Fractal Space‘s mobile gamepad controls. Indeed, it’s a wild world out there for mobile gamepads. There are hundreds of different controllers for Android and iOS, all with different button mappings and layouts! We’re making sure the game Read more about Mobile Gamepads[…]
Alright, I’m not sure I know how this works… Debug.Log(“Hi guys, how are you doing?”); Does it work? Yes, great! Here we’re as happy as singing frogs with their belly full of mosquitos but man we’re exhausted. We haven’t taken a single weekend off for… oh wow… well just way too long. You may have Read more about Haze Games is writing a blog[…]
Achtung! Thanks to Lukas who kindly accepted to give us a hand, the game will be available in German! Indeed, we have prepared a localization kit for him, and he has translated all of the game’s user interface, as well as the first chapter’s dialogs. However, we’re waiting to finalize the writing and recordings of Read more about German Localization[…]
The game’s soundtrack is available for free to listen or download on our GameJolt page. Feel free to tell us what you think about it! We will be adding more tracks over the next few weeks.
We’re currently concentrating our efforts on controls and gamepad compatibility. The entire User Interface is being rebuilt from scratch to support many requested options by our players: For example, vibration, resolution, quality, subtitles, sensitivity are now available. We’re also making sure User Interface navigation works flawlessly with controllers, on both PC and mobile devices. Players Read more about Reworking Controls[…]