WHAT WE DO
We didn't really plan it but the combination of both our skills
lead us to create games for our studio and for others. This is the kind of things we do on a daily basis:
Game & Level Design
What are the main game mechanics? What’s the goal? How does the player achieve it? What’s so fun about it? What makes the player come back?
We build levels with a difficulty curve matching the player’s skill to make him experience a state of flow.
Development
An alchemy of art and science that brings the game to life.
We optimize our games for PC and mobile devices – and not only the latest generations.
But we still have them all ;)
Writing
“But… what did I say?
Will you stop weeping for *$%+’s sake.”
It’s not what you’re saying – it’s THE WAY you say it!
User Experience
Useful to prevent players from breaking their hardware and being rude to their screens. We work hard to make our games usable and accessible. When the player fails, it is not because the machine failed him.
It has been released on Android and iOS. It will be also released on Windows Phone, PC and Consoles.




Charles Pearson, also known as Aze, started working on Fractal Space in 2012 during his Game and Level Design course in Paris, in which he learned about designing games and Unity 3D. He had finished Portal and Portal 2 and felt frustrated. He loved and admired these games so much that he thought "One day, I'll do something as good as that".
He released a first version of the game with only a couple of levels and dialogs. People responded really well proving the gameplay was attractive, but life caught up and he didn't find the time to work more on the project.
Until he met her.
The nutcracker voice you guys will have to cope with too if you play.
She's a mad sci-fi fan, Lynch admirer, she writes stories and criticizes poor UI and level design.
She loved the game to bits and thought it could benefit from a bizarre story.
Together, they decided to unleash the full potential of what was now "their game" - and hopefully, your next game.
They created Fractal Space.
THE TWO OF US

Charles Pearson AKA ‘AZE’
Unity C# Developer
4 years of experience as Game Designer & Unity C# Developer at Cyanide, Playsoft and Airbus.

Amélie Beaudroit AKA ‘Jane G Six’
UX Researcher
Game Designer